Sunday, April 28, 2013

40K Project #2 - Heresy Era World Eaters Part 3

As I said previously, I've got a lot of work ahead of me over the next three weeks and I've jumped in with both feet.  My World Eaters Tactical Marines aren't finished yet but I got a lot of building done tonight.

First is a World Eaters Legion Contemptor Dreadnought.  I tried to get him in as dynamic a pose as I could but I'm not sure I'm 100% happy with it.  I'm also a little nervous about painting him since I normally paint before assembling but I wanted to try some new things on this one and it required that I assemble it first.

Next is a Deimos Pattern Rhino.  Having started playing in 3rd Edition, this model is a nice throwback to the old days but it went together so much better than the old 3rd Edition Rhinos.

I spent most of the night magnetizing this Deimos Patter Predator so I could use it with any weapon choice.  I'm very happy with the way it came out.  I need to do a little green stuff work on the broken area to give it more of a battle damaged feel and less of a "broken during shipping" feel.

I should be able to get these primed tomorrow.  I plan to use salt and hairspray weathering on all three models but I'm not sure if I can get them all ready and base coated in one night.  We'll see if I can make it happen.

Friday, April 26, 2013

The Next Three Weeks

The next three weeks is going to be insanely busy for me hobby wise.

I am just about finished with the twenty World Eater Tactical Marines that I've been working on sporadically for a few months now.  Over the last few nights I've managed to get all the basic paint work done and got the assembly done.  Tonight I applied the troop decals to them and tomorrow I will finish the backpacks and start the weathering.  Sunday I hope to finish the weathering, prime and base coat the bases and maybe do the finishing touches on the models.  Monday I can finish the bases and put the models on them.

After that I have a ton to do (like that wasn't enough).

Paint four Reaper Fairies for my uber hawt wife.
Pack up and mail my Sons of Vengeance home so I can play with them if I get the chance and also so I can send my Orks back to work on (have to make room)
Prep, assemble, paint and weather a World Eaters Deimos Pattern Rhino
Prep, assemble, paint and weather a World Eaters Deimos Pattern Predator
Prep, assemble, paint and weather a World Eaters Contemptor Dreadnought
Paint two Dreadball Teams (Dassal Groxboys and New Asgard Giants) (I want to bring these home with me as well)

Three weeks... can I do it?  Hell yeah I can!  Speed Paint Mode ON!

(seriously... the fairies are three days max, the Dreadball teams I should be able to do in four to five days per team since they are already base coated and I'll do all three vehicles at the same time so that should be less than a week or so)

I will try to post pictures as I work on things but I get so into what I'm doing I tend to forget.

~Syko

Tuesday, April 23, 2013

WarGamesCon

I found out yesterday that WarGamesCon is taking place June 6-9 in Austin, Tx.  Coincidentally I will be in Austin that same weekend seeing some old friends and doing a little scouting for houses and locations for the future gamer store.
While I'm not a big tournament player, I am interested in showing up for an hour or so and checking things out.  When I checked the site it says I'm going to need a $35 Floor Pass just to get in.  I'm not sure if it's worth it.  While I want to meet some local gamers and the con has many different game systems so it will be worthwhile, is it worth $35 for an hour's time?

I'm pretty torn here.

Also, GW released the new FAQ's today.  A couple of things I found interesting:


  • Vehicles cannot be used to shoot a gun emplacement.  Glad they cleared that up.
  • Allies of Convenience are counted as friendly units for the purpose of pile in moves in close combat
  • Friendly models cannot move through each other.  Duh!  I've argued that for a while
  • Models "removed from play" by things like Jaws are treated as casualties.  Obviously a tournament player asked that one
  • Models with Warlord Traits that are not your chosen Warlord do not get to use those special abilities.  Really?  Who asks these questions?
  • Abaddon is immune to Spawnhood and Dark Apotheosis on the Chaos Boon Table... bummer man
  • Helldrake is still the most broken model in the game (no changes)
  • The Power Field Generator from Dark Angels now doesn't apply to the vehicle the character is in or surrounding vehicles.  There went that list idea.
  • Ravenwing Command Squads can now get two extra models in the squad
  • Standard of Devastation applies to boltguns, twin linked boltguns on bikes, combi bolters (but only the boltgun part and... wait for it... hurricane bolters!
There are a lot of other changes/additions but these specifically caught my eye.  My first thought after reading some of them was "Wow!  GW listens to Beasts of War "Cheese Hunters"."

Oh and be on the lookout for some work on my Sons of Vengeance (Blood Angels) in the very near future.  I think I'm going to paint as much of them as I can before I go on vacation and send them home so I can ship my massive Ork Horde over here to start painting them.  I'm kinda bored with the Blood Angels anyway.

~Syko

Sunday, April 21, 2013

40K Project #4 - Bad Moons Orks Part 6

Well, the base is finally finished.  It took me 4 layers of water effects to get the desired fill on the swamp and the better part of a night just to get the tall grass done.  Pain in my butt!

Hope you like it.

Not the best pic but I wanted one with the Dakka Jet on the base.

On top of finishing this, last night was spent priming a Land Raider Redeemer, Drop Pod, 15 Blood Claws, 15 Grey Hunters, 10 Long Fangs, 5 Scouts and 2 Dreadnoughts for a Space Wolf player over here (the one I did the Thunder Wolf Lord for) and tonight I will base coat them.  I already did the Land Raider and Drop Pod but am not happy with the color.  I used Minitaire Concrete Slab initially but I think it's way too light.  Tonight I'm going to try Minitaire Badger Fur as it's much darker and has some more blue in it.  Hopefully it works better.

Thursday, April 18, 2013

Alternate Missions

Here are some Experimental Missions that I've been working on.  I would like some C&C on this idea.


DISCLAIMER:  This is NOT a Games Workshop Product
First off, this game play scenario and all special rules associated with it were created without permission from Games Workshop. This scenario was created entirely not for profit, and the authors fully recognize the intellectual property claims of Games Workshop on all their copyrighted and trademarked material. This was created purely because of the authors’ dedication and love of the Warhammer 40K universe.


Hidden Victory Conditions
The ebb and flow of battle is as endless as the ways to wage.  Not all armies are equal nor are all objectives.  Secrecy can be key to winning a battle.  Your mission will not necessarily be the same as that of your opponent.
To set up a Hidden Victory Condition game players will first roll on the Random Deployments chart in the Warhammer 40,000 6th Edition Rulebook.  Players will then each randomly pick three victory conditions.  These can be chits with the mission name or slips of paper.  Choose one of the three to be your mission and keep it secret, only to be revealed at the end of the game.  After each player has chosen his condition they will roll off for Night Fight (4+) and then roll for first turn as normal.  The winner may choose to go first or second.  The player going first will then choose which deployment zone they want to use and set up as normal.  The player going second then sets up and can attempt to seize the initiative on a D6 roll of 6. 
It is recommended that after deployment each player draws a quick map of the battlefield highlighting specific pieces of terrain in the event that they have a victory condition that includes holding objectives.  Even if your victory condition is not an objective based one you should do this to be sneaky.

Use the standard rules for ending the game found in the Warhammer 40,000 6th Edition Rulebook
After the game has ended both players reveal their Victory Conditions and declare whether they have completed their missions or not and how many Victory Points each was worth.  The player with the most Victory Points has won the game, even if they have no models left on the table at the end of the game. 
 
Victory Conditions
1.       Assassination  –  (3 VPs) Secretly nominate a single HQ choice from your opponent’s army.  Your mission is to kill that target.  If the enemy HQ survives or flees off the table you have failed this mission. 
2.       Martyr  –  (3VPs) Secretly nominate one of your HQ choices.  That character’s mission is to be killed by the end of the game.  If the character survives or flees off the table you have failed this mission.
3.       Slow Them Down  –  (1VP per Fast Attack choice completely destroyed to 3VP max) Your mission is to destroy all your opponent’s Fast Attack choices.  Units that flee off the table count as casualties towards your goal.  If your opponent has no Fast Attack choices in his army you will fail this mission.
4.       Silence The Guns  –  (1VP per Heavy Support choice completely destroyed to 3VP max)  Your mission is to destroy all your opponent’s Heavy Support choices.  Units that flee off the table count as casualties towards your goal.  If your opponent has no Heavy Support choices in his army you will fail this mission.
5.       Tide Of Dead  –  (1VP per Troop choice completely destroyed to 3VP max) Your mission is to destroy all your opponent’s Troops choices.  Units that flee off the table count as casualties towards your goal. 
6.       Not So 1337 – (1VP per Elite choice completely destroyed to 3VP max) Your mission is to destroy all your opponent’s Elite choices.  Units that flee off the table count as casualties towards your goal.  If your opponent has no Elite choices in his army you will fail this mission.
7.       Natural Born Killer – (1VP per unit completely destroyed by this unit to 3VP max) Secretly nominate one or your units (not vehicles/flyers).  Your mission is for that unit to destroy (or be involved in a combat that wipes out) 3 enemy choices.  These can be a single character model (Independent Character), a unit, a vehicle or a squadron.  Note – Squadrons count as 1 choice.  Enemy units that flee off the table do not count as a kill for this mission.
8.       Lord Of War – (1VP per unit completely destroyed by this model to 3VP max) Secretly nominate one of your single model HQ choices.  Your mission is for that character to destroy (or be involved in a combat that wipes out) 3 enemy choices.  These can be a single character model, a unit, a vehicle or a squadron.  Note – Squadrons count as 1 choice.  Enemy units that flee off the table do not count as a kill for this mission.
9.       Blow Them To Hell – (1VP per unit completely destroyed by this vehicle to 3VP max) Secretly nominate one of your vehicles (tank, skimmer, flyer) choices.  Your mission is for that vehicle to destroy 3 enemy choices.  These can be a single character model, a unit, a vehicle or a squadron.  Note – Squadrons count as 1 choice.  Enemy units that flee off the table do not count as a kill for this mission.
10.   Led From the Front – (3VPs)Secretly nominate one of your HQ choices.  Your mission is to end the game with that character in your opponent’s deployment zone. 
11.   Breakthrough – (1VP per unit/character successfully in the enemy deployment zone to 3VP max) Your mission is to have 3 units/characters (not vehicles) in your opponent’s deployment zone at the end of the game.  Units must be at least half strength to count.  
12.   Keep Them Rolling – (1VP per vehicle in your opponent’s deployment zone at the end of the game to 3VP max) Your mission is to have 3 vehicles (tank or skimmer but not flyer) in your opponent’s deployment zone at the end of the game.  Immobilized vehicles do not count towards this objective.
13.   Hold the Line – (1VP per unit in your deployment zone over those your opponent has in your deployment zone to 3VP max) Your mission is to have more units/vehicles/characters (not flyers) in your deployment zone than your opponent has in your deployment zone.  Immobilized vehicles do not count towards this objective.  Each choice from the force org chart counts as 1 point.  Units from both sides must be at least half strength to count.
14.   Flood the Lines – (1VP per unit in your opponent’s deployment zone over those your opponent has in his deployment zone to 3VP max) Your mission is to have more units/vehicles/characters in your opponent’s deployment zone than your opponent does.  Immobilized vehicles do not count towards this objective.  Each choice from the force org chart counts as 1 point.  Flyers will not count toward this objective.  Units must be at least half strength to count.
15.   Cover the Land – (1VP per successfully controlled table quarter to 3VP max) Your mission is to control more table quarters than your opponent does.  Any model can hold a table quarter.  Immobilized vehicles and Flyers do not count towards this objective.  In order to control a table quarter you must have more units/vehicles in the quarter than your opponent.

 

Wednesday, April 17, 2013

40K Project #2 - Heresy Era World Eaters Part 2

I've been trying to get some work done on my Heresy Era World Eaters but I have to admit, I'm not real happy with the way they are turning out right now.  I'm going to finish these twenty guys up in the next week or so and then get started on a whole new process on them.

So far I've been priming them black and base coating with white.  I then spend a long time using washes to get the shading done.  This is very time intensive and I think I've found a better way to do them.

The next batch will be primed black and base coated with a very light blue then washed with Agrax Earthshade.  From there I will work in the highlights with varying shades of white.

I hope it works.

40K Project #4 - Bad Moons Orks Part 5

It's been a while but I've finally managed to get some work done on some of my own stuff.

I have a vision for the basing scheme for my Bad Moons and here is the first WIP shots.
I got the basic green stuff work done the other night and added the trees tonight.  I toyed briefly with the notion of green stuffing around the flight stand to make it into a tree but sadly my green stuff skills are sorely lacking.  It would be really cool though.
Got the basic paint on it tonight as well.  Plan to finish most of the painting tomorrow and start working with the grass, moss, lichen and water effects on Friday.

When it's all done I will have an entire Ork army slogging through a swamp.  This will allow me to have a lot of fun with customization.  I plan to do some (very) rough sketches in the near future to give an idea of what I'm going for.